Gwen Lofman
Education
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2015 Aug 2019 May
Florida State University
B.S. in Computational Science
Experience
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2020 Jan present
Rockstar Games
AI/Gameplay Programmer
Part of an amazing team at Rockstar New England.
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2019 Jun 2019 Dec
Levels and Bosses
Unreal Game Programmer
Implemented features and concepts provided by the artist, Leo Castaneda, for the vertical slice of "Levels and Bosses."
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2018 Sep 2019 May
FSU Innovation Hub
Computer Programming Intern
Maintain the FSU Innovation Hub's GitHub presence and work on the Key Results of a state-of-the-art innovation space. Provide assistance with 3D printing, Virtual Reality equipment, and any other needs presented by faculty, staff, or students in the space.
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2018 Jun 2018 Aug
Bridgewater Associates
Investment Associate Intern
Developed high-performance web applications (front-end and back-end) for use within the firm. Maintained our git repository and shifted the team to better git practice to waste less time integrating features or dealing with conflicts and spend more time working on them. Further details under non-disclosure agreement.
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2017 May 2018 Jun
FSU CISCOR Robotics Lab
Robotics Researcher
Rewrote and maintainted SBMPO: a high-performance, cutting-edge, A*-based graph search library for arbitrary robotics and controls applications to enable lab members to focus on research instead of technical debt or long-standing bugs. Focused on using C++ templates to write more generic code, writing unit tests, better git practice, and high-quality documentation with accessible examples to create the strongest possible foundation for new development.
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Projects
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2019 Jan 2019 Apr
Automated Developer Onboarding
Developer
As part of an internship class, I wrote scripts which automate the process of getting a developer from first install to code review as fast as possible: removing the obstacles of configuring and installing development environments, automating testing and deployment allows us to save time and money making new developers productive within the first day or two rather than in the first month.
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2019 Jan 2019 May
Video Game Path-finding Demo
Maintainer and Developer
A light-weight, interactive demonstration of A*-based path-finding algorithms built with Rust and libtcod. The algorithms take a more robotics-oriented approach to path-finding to enable traversal with swap-able models and specialized traversal spells or skills.
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2019 Jan 2019 Apr
VR Location Scouting Tool
Developer
As part of an interdisciplinary film class, I worked as a programmer to create a Unity Oculus Go application to save cinematography professors and film students 200 work-days a year planning shots and locations, and to help teachers build their students’ intuition of how time and space effect cinematography choices. From April 5th to April 7th we presented at the Smithsonian.
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2017 Dec present
Glitter
Maintainer and Developer
A command-line utility and productivity tool which reads information about a git repository through libgit2 and displays it in a user-specified format which can be embedded in a shell prompt, saving time in the day-to-day use of git while also creating a user-friendly and interactive workflow.
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